<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Client on I'm OWenT</title><link>//owent.net/tags/client.html</link><description>Recent content in Client on I'm OWenT</description><generator>Hugo</generator><language>zh-cn</language><copyright>&lt;a rel="license" href="https://github.com/owent/blog-hugo/blob/master/LICENSE.md"&gt;&lt;img alt="知识共享许可协议" style="border-width:0" src="https://i.creativecommons.org/l/by-nc-sa/4.0/80x15.png" /&gt;&lt;/a&gt;</copyright><lastBuildDate>Tue, 02 Dec 2014 15:00:55 +0000</lastBuildDate><atom:link href="//owent.net/tags/client/index.xml" rel="self" type="application/rss+xml"/><item><title>集成Qt Webkit 到cocos2d-x</title><link>//owent.net/2014/1120.html</link><pubDate>Tue, 02 Dec 2014 15:00:55 +0000</pubDate><guid>//owent.net/2014/1120.html</guid><description>&lt;!-- toc --&gt;&#13;&#10;&lt;h2 id="前言"&gt;前言&lt;/h2&gt;&#10;&lt;p&gt;近期倒腾下客户端，想搞个cocos2d的工具。&#10;之前的那个集成到Win32工具下的调试辅助工具是直接用的windows api。拓展起来巨麻烦。而且Windows默认的字符集是宽字符集，和cocos2d与lua交互起来得到utf-8之间转来转去，十分麻烦。所以干脆花点时间一口气搞完这货。&lt;/p&gt;</description></item></channel></rss>